You can get access to the Canthan map via Alliance Battles or by ferrying them from Embark Beach to the Deep / Urgoz with a scroll, but since they don't have any outposts you cannot get them home. you can get EXP from Heroes' Ascent and you'll have full access to storage and traders from Embark Beach. Leveling and Skill acquisition are both possible, assuming you have someone to ferry you around the Isles. Monastery Overlook has a party size of 1, preventing that tactic from working. Any Elonians who have completed the tutorial already will get instantly ported to Chahbek Village after the intro cutscene. (They can also get a ferry back at any point).Įlonian characters can get ferried back into the Island of Shehkah by another character currently there, giving you a party in the tutorial instance. Tyrian characters in Embark Beach can escape by themselves on April 1st, since the April Fools' Day quests give you access to the prophecies map and all Tyrian characters will have Ascalon City unlocked immediately after leaving pre. Since they don't have any outposts unlocked, you cannot "unferry" them back with another character.Īnyone have any ideas on how to get them to escape? Systems we will stop internal testing on that date.If you have a character go to the guild hall from the Monastery Overlook, and then have them ferried to anywhere else in the battle isles, they can't use the GH return function to go back to where they were. While the game may continue to run on those operating So as of January 1st, 2021, we will no longer provide official support for Windows XP or Windows 2000. As well as going to eotn to get 3 level 20 heroes and a level 20 mox outside one of the 3 major towns depending on the campaign. It is only a matter of time before we will be building Guild Wars with Visual Studio 2019 andįuture compilers. Factions is actually faster, as you can get to the mainland and go to nf and unlock all the heroes and skip farther in the story faster than starting nf by a large amount of time. Wars interacts with (the "login servers") are now built with Visual Studio 2019. Visual Studio 2017 is the last compiler from Microsoft that supports Windows XP. Those operating systems long past their official expiration date. Say that with the new compiler we were able to debug and fix that bug in two days with very little disruption to the main game and no downtime.Īs you know, Microsoft has officially stopped supporting older versions of Windows we are however grateful that they have managed to maintain tools and compiler support for The bug had to do with projectiles colliding with the terrain at just the right angle. Thank the players who sent us videos that helped us identify the problem. In the Domain of Anguish - which is content we mere programmers would never be able to solo and fully test (even with cheats on the development branch - I tried). I said we tracked down almost all of the crashes - but there was one significant one that we didn't detect before we released the build into the wild. For those more technically minded the bugs had to do with the way infinity is handled. We tracked down almost all of theĪrithmetic errors that related to those changes. The 20-year compiler upgrade was a dramatic change in those 20 years the way the C++ language treated floating point numbers had changed. Thanks to that compiler update we have been able toīuild, test and deploy more updates than we were previously able to do with the VC6 compiler. Upgrade in late 2019 while still maintaining compatibility with Windows 2000 and Windows XP, our current min-spec machines. In early 2019, we started the process of changing the build system for Guild Wars from Visual C++ 6.0 (which was released in 1997) to use Visual Studio 2017. In 2012 we had to drop supportįor the 16-bit versions of those operating systems in order to deploy new security features. Hello fellow Tyrians! When Guild Wars launched in 2005 it ran on Windows 95, Window 98, Windows 98 SE, Windows ME, Windows 2000, and Windows XP. An update on Guild Wars technology and Windows XPīy Stephen Clarke-Willson, Game Director, Guild Wars Knows of a reasonable game let me know what it is. What tools they will use and all too often employees are chompin' at the bit to get their hands of shiny new tools. They help out much longer than most, but it is a sad statement about how application development works. Moved on to newer development environments. I guess I am disappointed that the developers have With that out of the way, back to the XP announcement.
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